Got motion controls via the hardware-agnostic interface in UE4 working with the Skyrim-style inventory I already had set up for a while now.
It’s amazing fun tossing items around and catching them in the air, and the IK for the hands is great 😀
I’d really love to get my hands on an HTC Vive DK2 in order to get all this integrated on more final hardware, but even the Razer Hydra is really awesome.
(Note for coherency sake that these controls already worked in a previous build of Dungeon Survival which did not have the inventory system, some character work, enemies etc set up, and this update is mainly about now being able to support Vive and Oculus Touch, and PSVR Move controllers).