(I should note the PS Move API already has a Unity binding!)
I couldn’t find a Razer Hydra for a decent price, so after some checking and finding the PS Move API, I went ahead and started working on a plugin for UE4 (based on Getnamo’s Hydra plugin, so the interface will be largely the same, so those devs supporting the Hydra can add support for Move easily).
One neat thing is that the API can support up to 3 cameras, and up to 5 move controllers.
Move controllers are quite cheap on eBay and even new right now, so I think it’s a good option for those of us who can’t get a Hydra and need to prototype.
I’m still in the stages of getting the plugin set up, but it shouldn’t be more than a few days until a basic version is ready to test.
Here’s the repo for the move plugin: https://github.com/ChairGraveyard/move-ue4-plugin
Any devs with Hydra support that would like to support the Move also, let me know, and I’d be happy to test and help get it set up.
I think doing this now will be good as more people come on board with the Rift, and need motion controls, as there aren’t many readily available options that don’t cost a lot (and supply of Hydras will continue to drop).
Also it provides some neat opportunities with multiple cameras, and even using it in conjunction with Hydras as extra tracking points (I plan to get a second camera, for instance, and strap a move controller to each foot for a ghetto version of the StompzVR).