Storyteller Alpha 0.3 Released – Performance improvement, fixes and environment additions

Storyteller: Fireside Tales is an immersive VR (works on monitor too) audiobook player.

Storyteller: Fireside Tales is an immersive VR (works on monitor too) audiobook player.

Get it here:

Download: Storyteller: Fireside Tales – Alpha 0.3 Build (IndieDB)
Download: Storyteller: Fireside Tales – Alpha 0.3 Build (Mediafire Mirror)

ALPHA 0.3 NOTES

Updates/New Features – 0.3 Alpha

  • Got rid of tesselation on character.
  • Hid character until DK2 arrives for proper leaning/head rotation.
  • Revamped level with less meshes and better/faster geometry
  • Added distant birds
  • Added ambient morning sounds
  • Selecting a book  that is currently already playing will simply pause it now (this is an effect of the below fix).
  • Added batch files for selecting different UE4 options that might be useful for getting extra performance for Oculus Rift users.

Bug Fixes

  • Fixed an issue that would cause weird behavior in the menu system when switching to a different book.

Keybinds/How to Use

F1 – Reset HMD (for Oculus Rift)
Spacebar – Pause/Play current book
Enter – Create bookmark at current time. Note: This does not currently save per-book. So you could do weird things like make a bookmark that’s greater than duration of the audio. I don’t really need bug reports for this case – I know it’s there.
Right/Up Arrows – Cycle bookmarks. This will skip to the first bookmark, and so on, until it loops bookmarks.
Escape – Opens or closes the floating books menu (you can exit from the menu, just hover over the book in the center column, bottom row).

2 thoughts on “Storyteller Alpha 0.3 Released – Performance improvement, fixes and environment additions

    • Thanks! I’ll be putting up an improved version in a few days, mainly addressing performance and usability improvements.

      For now, if you experience poor performance, try lowering the Effects quality on the setting launcher and see if that helps, and if you can’t get it fast enough with just that, lower Textures next.

      Like

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