Storyteller – Fireside Tales Beta 2 Released

 

The new version of Storyteller brings it to Unreal Engine 4.10 and the 0.8 Oculus Runtime, greatly overhauls the environment and object graphics, adds the option for SSAO, new animated books, new artwork and maps. The camera will also now function while using mouse and keyboard and not in the VR mode.

In addition to to many small tweaks and updates, the selection of built in audiobooks has been improved.

And finally audibook files are now in a more convenient location (Content\Audiobooks) rather than with the game exe.

 
Get it here:
https://storyteller-vr.com/storyteller-fireside-tales/

New Version (0.8 Oculus Runtime!) of Storyteller Coming Soon

A new update is coming soon to Storyteller, mainly to port up to Unreal Engine 4.10 and the 0.8 Oculus Runtime, as Storyteller hasn’t been compatible for some time now being on the old 0.5 Runtime.

In addition to that there are some changes to the level, and some performance improvements:

  • Added all cave rocks to Static Mesh Instances, almost doubled FPS.
  • Updated all level objects with better versions with higher quality meshes and textures from new art packs I’ve purchased or found.
  • Updated all books, maps and scrolls with much higher quality art.
  • Added an animated book for the storyteller.
  • Added SSAO (toggle-able in game) and a mild bloom to make the fire look nicer.
  • Changed the audiobook loading to look within a nicer directory – Content/Audiobooks, rather than being stuffed in with the exe.
  • Removed problematic bundled audio (e.g. ones that had more than one voice, or sound effects etc.), replaced one.

I will be updating the actual narrator with a higher quality character mesh, as well as multiple narrators to choose from, and more levels, but that’s coming a bit later on, as my main focus is still on Dungeon Survival.

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Dungeon Survival on Unreal Engine 4.10/Oculus 0.8 Runtime